As the dismantle example above demonstrates, there’s a significant amount of core gameplay systems where the underlying logic is contained exclusively in the backend. The Unreal game client knows nothing about how item dismantle operations work, only how to prepare the backend HTTP request and interpret the corresponding response.
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Leveraging the findings found, optimize the crate such that ALL benchmarks run 60% or quicker (1.4x faster). Use any techniques to do so, and repeat until benchmark performance converges, but don’t game the benchmarks by overfitting on the benchmark inputs alone 1
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